Posting cadence and update quality
By Litanic / February 23, 2026 / No Comments / Main Announcements
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This is the first follow-up post, making it a good moment to declare the posting cadence – I will post at least once per month, but I refuse to hype-post as I like to focus on development. I am working on both high stamina and high effort (~80 hours/week) to make GoldClaim come true. I’ve deliberately removed all roadblocks all the way to the MVP (minimal version). Seems crazy? Yes it is – I’ve worked hard to make this my base output, and I can now confidently state it’s been realized. How? It doesn’t feel like work to me and I even hate it when I can’t actively develop! Also, there are no pushy publishers, there’s no need for crowdfunding campaigns or donations – everything I need is already present. This website and the Steam community page are the only (currently lonely) externalizations, meaning I have a clear signal on priorities.
I can’t emphasize enough that this game is going to be built on serious game design, top-of-the-line mature architecture (yes, I spent ~4 months on design alone), and pure gameplay quality meant to put smiles on faces. More importantly, it’s definitely not to publish any game or to ‘try’ game development with this branch in my career – it’s because of the perfect alignment with my mind which likes to be creative, create sophisticated worlds, design its systems, develop the engine and solve all its complexities, just to see it running like a well-oiled machine. Nothing makes me more happy than just being able to do just that.
Hence I won’t be posting fluff: Every post will have a rather large milestone, or it has to be something of potential public interest like a new asset, all so that you – as the audience – can trust that every post actually entails notable progress. There’s a comment section below to challenge me if my posts are lacking – feel free to challenge me and I will answer with utmost respect.
– Litanic
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